Hyperactive, 1 blood (Combat card) Potence, Celerity: Usuable at the beginning of a round. Additional strike. +1 hand damage until end of round Preemptive Defense (Combat card) Celerity, Auspex: usuable at the beginning of a round. Look at opposing Methuselah's hand. Choose a combat card from that player's hand that they may not play this round. Guarded Territory, 1 blood (Reaction) Animalism, Fortitude: untap this minion in response to a bleed against you. If combat occurs, prevent one damage each round of that combat. Forethought (Action Modifier) Auspex, Dominate: burn a Telepathic Misdirection, Redirection, or Deflection card as it is being played. You may only play one Forethought per turn. Stunning Blow (Combat card) Potence, Dominate: usable only if you deal more damage at close range than opposing minion. Place this card on opposing vampire. The opposing vampire may not attempt to block (D) actions attempted by the acting vampire. Uncanny Block combat card, requires Auspex Only one Uncanny Block may be played by this vampire in this combat. inferior: prevent 1 damage superior: burn a combat card as it is being played. That card has no effect. I'd like to hear some feedback on these, either on the group or via e-mail. -matt heslin heslin@sprynet.com