Hey everyone, I was inspired by the "Bleed Bounce for the other Disciplines" thread but took a different tack. I think that many of the disciplines are weaker than Dominate, but the way to improve them is to make them do what they do BETTER, not dilute their focus and have them do other atypical things. I'm also pretty infatuated with multi-discipline cards. Many of the ones from Bloodlines are just fair. I suspect the design team didn't want to go too crazy with them since they were uncharted territory. I had noticed that the combinations from Bloodlines didn't make a whole lot of sense to me. I would have liked to see each clan get one they could use with their native disciplines. Tremere, !Tremere, Followers of Set, Giovanni and Ravnos got the short end of the stick here. In a fit of creativity, I made up about 30 more of them just for kicks, filling in every non-Bloodlines clan combination that was missing. I didn't bother coming up with names for them because there were so many. Many of them also aren't too terribly creative--they just combine a couple effects from existing cards. But that can really help when it comes to deck building. I tried to plug some holes that the clans had with the new cards. I also think this might be a good exercise for people who want White Wolf to make additions/changes to Anarchs. I hope it's not too late for them to solicit input from their customer base. Hundreds of minds are always better than a handful. Jeff Kuta jeff_kuta@hotmail.com 09/08/02 Celerity & Potence Combat 1 blood [cel][pot]: This vampire gets +1 strength until end of combat, plus an optional maneuver. [CEL][POT]: As above, plus either an optional additional strike or press. Celerity & Presence Combat 1 blood [cel][pre]: Strike: Combat ends. The opposing minion takes 1 damage. [CEL][PRE]: As above, but this vampire may untap and the damage is unpreventable. Dementation & Obfuscate Action Modifier 1 blood After playing this card, you cannot play another action modifier to further increase the bleed for this action. [dem][obf]: +1 stealth and +1 bleed. [DEM][OBF]: As above, and reactions requiring Dominate or Auspex do not affect this vampire for the duration of this action. Auspex & Obfuscate Action Modifier/Reaction [aus][obf]: +1 stealth or +1 intercept. [AUS][OBF]: +2 stealth or +2 intercept. Auspex & Celerity Action [aus][cel]: Place this card on the acting vampire. This vampire may burn the card for +1 intercept plus an optional maneuver if combat occurs. [AUS][CEL]: Bleed. Vampires without either superior Auspex or Celerity may not block this action. Auspex & Dominate Reaction [aus][dom]: +1 intercept. [AUS][DOM]: Only usable when you are being bled. Tap this reacting vampire. Choose another Methuselah other than the one controlling the minion bleeding you. The acting minion is bleeding that Methuselah. Auspex & Thaumaturgy Reaction 1 blood [aus][tha]: +1 intercept, with an optional maneuver if combat follows. [AUS][THA]: As above, and the opposing minion burns two blood before combat begins. Dominate & Thaumaturgy Action 1 blood +1 stealth [dom][tha]: Search your library for a card that requires Dominate or Thaumaturgy. Discard to your normal hand size. [DOM][THA]: As above, but if the card was an action, this vampire may pay 1 blood to untap and take that action. Dominate & Presence Action Modifier 2 blood [dom][pre]: +2 bleed. [DOM][PRE]: +3 bleed. Fortitude & Presence Combat 1 blood [for][pre]: Strike: Combat ends. Untap this vampire. [FOR][PRE]: As above, and this vampire gains 1 blood. Celerity & Quietus Combat 1 blood [cel][qui]: Maneuver or Press. The opposing vampire burns 1 blood. [CEL][QUI]: As above, plus an optional additional strike this round. Obfuscate & Quietus Reaction 2 blood Only usable when a vampire controlled by your predator or prey successfully hunts. [obf][qui]: The acting vampire gains one less blood from the blood bank. [OBF][QUI]: As above, plus the acting vampire enters combat with this reacting vampire. Obfuscate & Presence Action 1 blood +1 stealth [obf][pre]: Search your library for any retainer or ally. This vampire hires or recruits the minion. Pay cost as normal. [OBF][PRE]: As above, at an additional +1 stealth, and the cost of this minion is reduced by one pool or blood. Obfuscate & Serpentis Action 1 blood +1 stealth [obf][ser]: Add a counter to a card you control requiring Serpentis. [OBF][SER]: As above, and burn the Edge and 1 pool to add an additional counter to the chosen card. Presence & Serpentis Action +1 stealth [pre][ser]: Move two blood from the blood bank to a younger uncontrolled vampire with either Serpentis or Presence. [PRE][SER]: Search your crypt for a younger vampire with both Presence and Serpentis. Place this vampire in your uncontrolled region with two blood from the blood bank. Dominate & Necromancy Action +1 stealth [dom][nec]: Take a card that requires Dominate or Necromancy from your ash heap and place it in your hand. Discard down to normal hand size.[DOM][NEC]: As above, but if the card was an action. this vampire may pay 1 blood to untap and take that action. Dominate & Potence Combat 2 blood [dom][pot]: Play before range is chosen. The opposing minion may not play strike cards this round. [DOM][POT]: As above, but this vampire has +1 strength for this round of combat. Necromancy & Potence Action +1 stealth [nec][pot]: Put this card on the acting minion. This minion has +1 strength and must burn 1 blood during your untap phase or be burned. [NEC][POT]: As above, and every round this vampire successfully deals damage, it gains 1 blood during the Press stage of the round. Animalism & Chimerstry Combat 2 blood [ani][chi]: Strike: Ranged. Destroy equipment with First Strike. [ANI][CHI]: Strike: Ranged. Steal Equipment with First Strike. Animalism & Fortitude Action Modifier [ani][for]: Only usable immediately after this vampire performs a successful action that requires Animalism or Fortitude. Untap this vampire. [ANI][FOR]: As above, but this vampire gains 1 blood. Chimerstry & Fortitude Action [chi][for]: (D) Move 1 blood from any tapped vampire to this acting vampire. [CHI][FOR]: (D) Move 2 blood from any vampire to this acting vampire. Obtenebration & Potence Combat [obt][pot]: This vampire gets +1 strength for the remainder of combat. [OBT][POT]: As above, and the opposing minion burns 1 blood during each press step this combat. Auspex & Vicissitude Reaction 1 blood [aus][vic]: +2 intercept. [AUS][VIC] As above, and if combat ensues, this vampire may burn 1 blood to make its hand strikes aggravated. Animalism & Vicissitude Action 1 blood +1 stealth [ani][vic]: Search your library for an ally. This vampire recruits the ally. Pay cost as normal. [ANI][VIC]: As above, but actions that require Dominate or Presence do not affect this ally.