Ahrimanes Newsletter
May 2007

Ahrimanes Newsletter #25 23.05.07
====================================================
[ AHRIMANES NEWSLETTER ]
====================================================

1.0 - Editorial

1.1 Word From the Editor
1.2 Next Issue

2.0 - Concepts

2.1 Crypt Card Focus
2.2 Library Cards Focus

3.0 - Deck

3.1 Ahrimanes 2007
3.2 Sign Off

--[1.1 - Word from the Editor]-----------------------

Well it came and went in the blink of an eye, but there seems to be a
new promo on the horizon:
Argent Baton
Unique melee weapon.
Strike: strength +1 damage. If the opposing minion is a werewolf, the
bearer can make a ranged strike to burn 4 life from that werewolf.
Seems reasonable enough and really takes a chunk out of a werewolf,
but does this mean we might get a werewolf Nights of Reckoning?  Or
are the Internet rumourmongers completely wrong?  Only time will tell.

--[1.2 -Next Issue]------------------------------------

Well I have been talking about it for quite a few months, so next
issue will finally have some Anarch Ahrimanes.  I will look at the
best Ahrimanes to go Anarch, and which of the various Anarch cards to
add into a deck.

--[2.1 - Crypt Card Focus]--------------------------

The last of the in print Ahrimanes is

Aiyana, The Wolfcatcher
Clan: Ahrimane (group 4)
Capacity: 3
Disciplines: pre spi
Sabbat: Aiyana gets an optional press each combat when opposing a
werewolf, and she can burn a blood each round to prevent all damage a
werewolf inflicts on her that round. Sterile.

She is well named, as with her special text she can catch a werewolf,
and potentially kill it.  There are quite a few werewolves in the
game, but not all of them see play as their costs are quite high.  The
most common ones would be Ossian and Renegade Garou, both of which can
cause a lot of damage to vampires, however with the usual Carrion
Crows and Aid from Bats Ahrimanes can normally kill most werewolves
with ease.
So what else does Aiyana bring?  She brings the smallest capacity spi
in the game, and it is paired with pre - which is quite rare at that
capacity.  Sure she lacks ani at any level, but that is something you
can get from a crypt filler vampire like Stick.
The pre will allow you to put in some big bleeds via action cards.  If
you have battered your prey's minions with the larger Ahrimanes, then
Aiyana will be there to get that unblocked action through.  She can
also do a few things with spi, mostly blocking, although she could use
Squirrel Balance to force those actions through.

--[2.2 - Library Card Focus]------------------------

Outferiors
These are often forgotten or overlooked, but they shouldn't be as they
can give options that aren't available from the full skill cards.
Sure, if you are just using the outferior then you feel like you are
only using a third of the card but if it works, it works.  First up we
have:

Armor of Caine's Fury
Type: Combat
Requires: Valeren/Presence
Cost: 1 blood
[pre] Prevent 1 damage.
[val] Only usable before range is determined. This vampire may prevent
1 damage from the opposing minion's strikes each round. Frenzy cards
cannot be played on this vampire; cancel the effects of any Frenzy
cards that have already been played on this vampire this combat.
[VAL] As [val] above, but this vampire may prevent 2 damage from the
opposing minion's strikes each round.

Simply pay one blood to prevent one point of damage.  This is great,
especially if someone is wielding an Ivory Bow or similar.  Yes you
could now use Glancing Blow, but the do not replace clause on that
card can be quite restrictive, especially in any sort of deck that
needs a full hand of cards - such as block and combat decks.  This
could be used along side Guardian Angel and Leather Jackets to ensure
that the Ahrimanes don't get a scratch on them.  Indeed The Wildebeest
could make a comeback, as with the above prevention (excepting the
Leather Jacket) you could survive close range combat - especially with
a Song of Serenity.

Internal Recursion
Type: Reaction
Requires: Temporis/Presence
Cost: 1 blood
Only usable by a vampire who successfully blocks.
[pre] This blocking vampire can end combat as a strike during the
resulting combat. If he or she does so and the acting minion is an
ally or a younger vampire, this blocking vampire untaps.
[tem] This blocking minion sets the range for the first round of the
resulting combat. Skip the determine range step for that round.
[TEM] The acting minion doesn't untap during his or her next untap
phase.

At first glance I thought that this card would be of use, but then
looking back over the usual cards available there are quite a few
options that duplicate this or even improve upon it such as Cats
Guidance, for untap when blocking or even Majesty for SCE and
untapping in combat.  So not all outferiors are of use as this card
shows.

Rayzeel's Song
Type: Action
Requires: Valeren/Animalism
[ani] This vampire burns 1 blood to untap an ally.
[val] (D) Bleed with +1 bleed.
[VAL] +1 stealth action. Add 1 life from the blood bank to an ally
that has fewer life than his or her starting amount.

A nice simple untap for allies.  This is really good as Ahrimane decks
often include allies such as High Top and Ossian.  Fortunately it uses
inferior ANI, which is a common skill both amongst the Ahrimanes, and
also among the vampires found filling out the crypt.  With a few of
these in your deck that weenie ANI guy has another use, and your ally
gets to act again or even tap again in the case of Vagabond Mystic.
Another good ally to untap would be Cry Wolf, which leads into next
months Anarch Ahrimanes.  There is a card that duplicates this effect,
and that is Precognizant Mobility, however that requires AUS and thus
is quite difficult to use in a normal Ahrimane deck.

Type: Combat
Requires: Thanatosis/Presence
Cost: 1 blood
Only usable before range is determined. A minion can play only one
Rigor Mortis each round.
[pre] The opposing minion cannot use any additional strikes this
round.
[thn] As [pre] above, with an optional press.
[THN] As [thn] above, and once each round this combat, you may cancel
a maneuver used by the opposing minion.

This works against any deck using multiple strikes, which tends to be
CEL guns.  Now normally your Carrion Crows and Aid from Bats does
three damage vs three strikes of two for six damage, however with this
you can stop that plan dead.  :-)
Of course it does depend on what is happening in your local game, as
this may not be a problem in your group.  Equally Terror Frenzy works
against guns, but this kills the additional strikes - so CEL POT
becomes less of a worry.

Unburdening the Bestial Soul
Type: Action
Requires: Obeah/Animalism
[ani] +1 stealth action. Move 1 or more blood from this vampire to any
other vampire.
[obe] As [ani] above, and untap this acting vampire.
[OBE] (D) Put this card on an ally or a younger vampire. The minion
with this card cannot take actions, block or play reaction cards.
During this minion's untap phase, this card is burned unless this
acting vampire burns 2 blood.

This is another card that has similar effects to other cards out
there, such as Rave.  However Unburdening allows you to move blood to
any OTHER vampire, so you can top up a cross table ally.  This could
prove useful with cards like Smiling Jack, as you can prevent an
unfortunate oust.  Of course it can also be used to top up your own
vampires - refilling Howler perhaps, ready for the next turn of
blocking.

--[3.1 - Deck: Ahrimanes 2007 ]---------------------------------------

This deck scored two wins out of two games in the local league, I then
used it at the English ECQ, where I managed 7th place out of 33
players.  I qualified a with 0.5vp time out in the first game, 1.5vp
time out in the second, and then a 2vp GW in a four player game in the
third round.  I should have gotten a third vp in the final game, which
would have then taken me into the final.  Oh well, at least I now have
a snazzy t-shirt!

Deck Name : Ahrimanes 2007

Crypt [12 vampires] Capacity min: 4 max: 8 average: 6.5

4x Howler               8  ANI PRE SPI obf       Ahrimane:2
3x Siamese, The         7  PRE SPI ani pro       Ahrimane:2
2x Bear Paw             5  ANI for pre pro       Gangrel:1
1x Cynthia Ingold       6  SPI ani for pre       Ahrimane:2
1x Nettie Hale          5  ani cel pre pro spi   Ahrimane:2
1x Juanita Santiago     4  ani pre spi           Ahrimane:2

Library [90 cards]

Action [12]
  2x Army of Rats
  3x Enchant Kindred
  2x Engling Fury
  2x Entrancement
  3x Nose of the Hound

Ally [1]
  1x Ossian

Combat [31]
  10x Aid from Bats
  2x Canine Horde
  10x Carrion Crows
  3x Majesty
  6x Taste of Vitae

Combat/Action Modifier [5]
  5x Swiftness of the Stag

Master [16]
  2x Animalism
  3x Blood Doll
  2x Direct Intervention
  2x Dreams of the Sphinx
  1x Erciyes Fragments, The
  2x Fame
  1x Giant's Blood
  1x Powerbase: Montreal
  2x Smiling Jack, The Anarch

Reaction [20]
  4x Cats' Guidance
  4x Falcon's Eye
  4x Forced Awakening
  8x Speak with Spirits

Retainer [5]
  1x Mr. Winthrop
  4x Raven Spy

This deck was a combination of the decklists presented in NL 27.  I
think that it needs to be able to apply a little more forward
pressure, but the defence is very strong - not yet ousted in five
games.

--[3.2 - Sign Off]-------------------------------------

A good month for me, as I have qualified for the Continental
Championships.  There is a rush of qualifiers around the UK and beyond
in the next few months, with Dublin and Swansea to come.  Most
important is the Bath Mini Qualifier, which is also BloodBATH 2007:
Fifth Tradition, the fifth annual BloodBATH, which if all goes to plan
will have lots of nice prizes - so if you are in the UK (or further
away and keen) come along on 14th of July.

Sam

*