Lasombra Newsletter
January 2007

Lasombra Newsletter January 2007

INTRODUCTION

Happy New Year everyone! 2007 already brings us the promise of a small 
expansion; Sword of Caine, which will focus on the Black Hand. I 
always enjoyed the Black Hand mechanic but never found it to be quite 
as solid as I would have hoped; with luck this expansion will change 
that. I expect we’ll see at least one or two Lasombra, (given the 
clan’s position in the Sabbat) though we’ll probably be severely 
outnumbered by the mongrel Gangrel Antitribu and the Assamites. 
Regardless we’ll almost certainly see some new cards that’ll benefit 
our clan.

I would like to apologise for the tardiness of this newsletter. This 
has been something of a busy month and unfortunately VTES was one of 
the things that had to be put on the side while things got sorted 
out.  I shall try and avoid letting this happen next month?

PLAYING WITH THE LASOMBRA

This month I’ll be continuing my look at the Lasombra’s clan 
disciplines by piecing together my thoughts on the Lasombra’s personal 
clan discipline of Obtenebration; the discipline that probably gave 
the clan their stereotypical obsession with darkness and no doubt 
required legions of young Lasombra to dye their hair black. How 
gothic.

Obtenebration is something of a toolbox discipline; it offers a wide 
range of effects including stealth, intercept alongside offensive and 
defensive combat options. Obtenebration can serve as a wonderful 
support discipline in a wide variety of strategies, giving the 
Lasombra some useful flexibility. Like all disciplines (expect maybe 
dominate...) Obtenebration isn’t perfect however; pretty much 
everything it does is done better by another discipline (though no 
other discipline with the possible exception of Protean offers ALL of 
these effects) and most Obtenebration cards have a blood cost which 
will probably leave your vampires low on blood; especially if you plan 
to use Obtenebration for stealth regularly.

Top cards include:

Arms of the Abyss
Type: Combat
Requires: Obtenebration
[obt] Strike: dodge.
[OBT] Strike: dodge, with an additional strike.

Rarity:  Sabbat:C  SW:C/PL3

Dodges seem to have something of a bad reputation round where I play; 
most people who plan to avoid combat would rather use S:CE so as to 
avoid the possibility of additional strikes or ending up as a meal for 
a flock of deranged crows. This is fair enough but in my opinion most 
(though not all) serious combat decks will include some way of 
preventing S:CE and in the case of the most popular card for doing so 
(Immortal Grapple) this will also cancel a dodge. Despite this I think 
Arms of the Abyss is a great card; it’s basically a free acrobatics 
and the additional strike at superior means that it’s possible to 
avoid an incoming strike and respond with one of your own; using 
either Potence or perhaps Entombment. This isn’t going to make you the 
most dominant combatant at the table but it’ll probably keep you from 
being the worst and may at times manage to save you from a dirtnap.

Entombment
Type: Combat
Requires: Obtenebration
Cost: 2 blood
[obt] Strike: burn the opposing ally.
[OBT] Strike: send the opposing vampire into torpor.

Rarity:  Sabbat:R  SW:R/PL

Sure, Entombment is an expensive card but it’s a very nasty card. The 
fact that it can’t be used under Immortal Grapple makes it hard to 
ensure that your victim cannot make use of S:CE to defend themselves. 
Alongside the fact that Entombment can be dodged this means that it’s 
not really a combat card to try and use consistently unless no-one in 
your playgroup is worried about combat. The odd copy or two in a deck 
using Obtenebration seems reasonable to me though; there will be 
occasions when your opponents can’t escape Entombment and you’ll be 
glad to use it on them. It’s also worth noting that the card has 
actually become more efficient thanks to the printing of the Imbued. 
Given that the Imbued count as allies there are now even more targets 
who can be burned when the card is used at the basic level; which 
previously wasn’t that useful at all.

Eyes of the Night
Type: Reaction
Requires: Obtenebration
[obt] +1 intercept.
[OBT] As above, with an optional maneuver or press during the 
resulting combat if this vampire successfully blocks this action and 
combat occurs.

Rarity:  Sabbat:C  SW:PL2

Everyone knows that Auspex is THE discipline for intercept. That’s a 
fact but do take a look at this card. Eyes of the Night is actually 
superior to Spirit’s Touch because it offers you the choice of a press 
at superior rather then just a maneuver. This card is useful because 
it provides the Lasombra with a source of intercept (and thus defence) 
that they would otherwise lack. The Lasombra will never be the best of 
interceptors, lacking both Animalism and Auspex, but this card 
combined with the odd media outlet can make then significantly better 
then some other clans. Don’t underestimate the surprise value of this 
card; a significant number of players seem to forget that 
Obtenebration DOES offer intercept and fail to take this fact into 
account while acting.

Shadow Body
Type: Combat
Requires: Obtenebration
Cost: 1 blood
[obt] Strike: combat ends.
[OBT] As above, and if this vampire was blocked while performing an 
action other than a political action or bleeding, the action continues 
as if unblocked.

Rarity:  Sabbat:C  SW:PL2

I’m very frustrated that this wonderful card wasn’t reprinted in 3rd 
Ed. Given the fact that the Lasombra are not the best of combatants 
and would rather not be on the receiving end of Beast’s affections 
this card provides a welcome escape from his “friendly hugs”. At 
superior this card gets interesting. The ability to continue an action 
after a blocker has tapped is powerful and can greatly assist you in 
ensuring that your more vital actions get through. It’s a pity that 
you can’t continue bleeds or political actions, as these in my mind 
are probably the most common actions the Lasombra will be taking; but 
there are plenty of other valuable actions worth continuing such as a 
superior Govern the Unaligned, an attempt to burn Smiling Jack, etc. 
As an observation this card is theoretically inferior to Form of Mist 
because of the limitations on actions that can be continued and the 
fact that Shadow Body does not provide stealth (which is the real 
beauty of Form of Mist). The only advantage that Shadow Body has over 
Form of Mist is that it can be used as many times as you like in a 
given action. That’s not much, but trust me, the look on your preys 
face when he realises he’s tapped all three of his vampires and STILL 
failed to stop you is priceless. As no doubt was the look on my face 
when he PTO-ed me?

Shadow Play
Type: Action Modifier
Requires: Obtenebration
Cost: 1 blood
[obt] +1 stealth.
[OBT] +2 stealth.

Rarity:  Sabbat:C  SW:C/PL4  Third:C

While clearly not as strong as Lost in Crowds (costing a blood) Shadow 
Play is a powerful weapon to ensure that the Lasombra’s actions pass. 
Although regular use of it will drain your blood annoyingly quickly 
it’s the best access to stealth the Lasombra have and is therefore 
appreciated. It’s a pity it’s not much help when being forced to hunt, 
but what can you do?

Given that Obtenebration is (in theory) exclusive to the Lasombra one 
doesn’t really need to worry about considering what if offers us as 
opposed to other clans. Obtenebration works to pad out the Lasombra, 
supporting both of their other disciplines nicely, as it provides the 
stealth to land Dominate-enhanced bleeds and additional combat 
abilities to compliment Potence. Therein lies one of the hidden 
strengths of Obtenebration; other players must consider that it offers 
the potential for combat avoidance, stealth and fearsome (if 
unreliable) combat abilities. The fear of Entombment is a wonderful 
thing.

MINION FOCUS

Since we have a Black Hand  themed set coming out soon I thought it’d 
be appropriate to take a look at the two Keepers other then 
Ermenegildo who have become members of the Black Hand, so without 
further ado:

Banjoko
Clan: Lasombra (group 3)
Capacity: 5
Disciplines: DOM obt pot
Sabbat. Black Hand Seraph.

Rarity:  BH:U2
Banjoko is pretty cool, a five capacity vampire with DOM is always 
going to be appreciated and he has both of the other clan disciplines 
also. The Black Hand trait *is* good because it offers a number of 
nifty cards. If I have a number of Black Hand vampires in a deck I 
like to toss in the odd Corporal Reservoir; it’s proven to be very 
helpful when one bumps into agg-poke or when attempting to disarm 
people (or avoid being disarmed). At the time of writing Banjoko is 
also the youngest Seraph in print which gives easier access to the 
various Watchtowers which are all very useful. Assuming that a decent 
number of the vampires in Sword of Caine are G4 Banjoko will probably 
become all the more useful.

Henri Lavenant
Clan: Lasombra (group 3)
Capacity: 7
Disciplines: DOM OBT pot qui
Sabbat. Black Hand: You have +1 hand size while Henri is in combat.

Rarity:  BH:U2

Henri was looked at in January 2004 Lasombra Clan Newsletter and I 
don’t have much to add or argue about; so much of this will be nothing 
new. Nonetheless:

Henri’s most obvious strength is that he’s a fine bleeder, having both 
DOM and OBT as a 7 capacity vampire. He can nicely round out a deck 
focusing on these two disciplines and now that Ermenegildo is among us 
we now have two Black Hand vampires with these disciplines at 
superior. Interesting. Obviously the more Black Hand vampires one 
fields the more useful Black Hand cards in the deck become, so this is 
nothing but a good thing for us.

The funny side? Henri has Quietus which he shares with?No-one. The 
only time I can really see much use being made of Henri’s Quietus is 
if he happens to be the central point of the deck and you choose to 
splash a few cards in for fun. The printing of Black Sunrise has meant 
that Quietus now has an impressive card that could help Henri in a 
wall-ish deck; but why bother? He’s not a great combatant and lacks 
Animalism and Auspex. Sure, you could use some of the Black Hand 
intercept cards, but it’s not really worth it. Henri’s Quietus is 
nice, but not very useful unfortunately. Similarly Henri’s special 
ability’s not that great either. It would be pretty helpful, but 
Henri’s not actually THAT great a combatant so his ability is somewhat 
wasted. It’ll be helpful when you need to flush your hand and on the 
odd occasion, but is unlikely to make much of an impact on the game.

CARD FOCUS

Elysian Fields
Type: Master
Requires: Lasombra
Cost: 2 pool
Master: unique location.
Tap to give a Lasombra you control +1 stealth for the current action.

Rarity:  Sabbat:U  SW:PL  Third:U

Simple yet wonderful. The Elysian Fields may seem a bit expensive on 
the surface, but they’re excellent. The access to permanent stealth is 
very strong and it may well be the addition of that single +1 stealth 
that makes all the difference. Given that Shadow Play costs blood the 
access to free stealth is also a bonus. This card is a real no brainer 
inclusion to almost every Lasombra deck.

SIGN OFF

Again, no deck this month, but there you go. Next month (which isn’t 
very far away) I’ll be finishing off my look at the Lasombra’s 
disciplines by taking a look at Potence and giving my own opinion on 
the argument that “Potence sucks” that was floating around the 
newgroup awhile back. Until then, goodbye. I promise to not be so late 
next time around!

The Insane Prophet.