Malkavian Antitribu Newsletter
June 2007

Malkavian Antitribu Newsletter, June 2007
VOLUME VI, Issue VI

1. INTRODUCTION

This newsletter is devoted to Elimelech, the Twice-Damned. Yes, he's
anti-Ventrue, not Malkavian antitribu, so you may wonder what he's
doing in my newsletter. Well, firstly, Elimelech is a mix between !
Vetrue and !Malk - he has all our clan disciplines at superior level.
Secondly, he gains a HUGE advantage of our "hallmark" fetching tech
(Sybil's Tongue), so you shouldn't be surprised to see a lot of !Malks
as his support in the most decks. One of such decks is my Deck of the
Month.
Why I devoted the whole newsletter to Elimenech? Because I think that
he's the most dangerous combat monster ever printed. Why do I think
so? Please read on...

2. VAMPIRE OF THE MONTH

Name: Elimelech the Twice-Damned [SoC]
Clan: Ventrue antitribu
Group: 5
Capacity: 11
Disciplines: pro AUS DEM DOM FOR OBF
Sabbat. Black Hand. Seraph: Elimelech strikes with first strike. +1
bleed. +1 strength.

Everybody hates huge vampires without votes. You have to invest a lot
of pool and transfers, and that sluggish titan even fails to affect
the political actions and diableries! The vampire must have some
extremely good abilities to become playable, and Elimelech has such
ability: First Strike. Why it's so important? Because first strike is
a very good DEFENSE. When you play a huge combat-oriented vampire,
first of all you should think about defense: there is no sense of
playing a "star-based" deck if the "star" is going to lose a lot of
blood each combat, not even thinking about going into torpor.
Elimelech is the best combat-oriented titan, since he has the best
combat protection: superior Fortitude can prevent damage, inferior
Protean provides Flesh of Marble, and First Strike allows to avoid the
enemy's strike at all, if your strike torporised the enemy. Moreover,
you are going to avoid all the nasty "environmental" effects that
usually happen during the "normal strike resolution"! If Elimelech can
torporise the opposing vampire, Carrion Crows fly away without any
harm, there are no Darkness Within, and Ghoul Retainer cannot use any
weapons - he's too busy carrying his boss to the torpor :)
So, all you need is a reliable way to torporize. You might notice that
Elimelech doesn't have a lot of combat disciplines: actually, only his
inferior Protean allows you to torporize with Claws. Superior Dawn
Operation is another possibility, and it's much stronger for Elimelech
than for any other vampire, since a hand strike for 2 aggravated with
first strike is going to leave him unharmed. But the most reliable way
is using weapons: play Disguised Weapon to equip the weapons in combat
- this way nobody can block your equipping, and Elimelech represents a
threat even without any weapons.
Do you feel that this tech is somehow familiar to you? No wonder,
Tariq usually works the same way. No vampire is more similar to
Elimelech than Tariq: they share the most important disciplines (AUS
FOR OBF),and both are trying not only to torporize the opposing
vampire, but to diablerize him! Surely, Elimelech cannot diablerize
from the very beginning, and he cannot rush from the very beginning,
either, but you need to fetch and play just two cards to give him
these abilities: Fueled By Heart's Blood allows him to diablerize any
vampire except for 11-caps, and Shakar allows him to rush any non-
Black Hand vampire (again, except for 11-caps). After fetching and
playing these two cards your Elimelech becomes so dangerous that Tariq
looks like a child compared to him: capacity 11 is MUCH more than 3
(especially considering the fact that diablerie will regularly fill
those 11!), and first strike makes Elimelech unbelievably lethal.
Tariq can play Shadow Feint to get first strike, yes, but the price is
very painful for such small capacity... Besides, you cannot spend a
lot of deck place on such cards.
Another wonderful advantage of Elimelech is ability to play Coma. This
dangerous strike was too expensive for a mid-cap stealth-bleeders that
tend to go into torpor after paying 3 blood for it and being punched
by the opponent's strike, but for Elimelech this card is extremely
good. He can pay 3 blood easily enough, and he has a good chance of
avoiding the opponent's strike. Coma is a great hoser of the Fortitude-
based decks, and it becomes even more dangerous with Amaranth. Poor
wild Gangrel have almost no protection against this combo: even if
they play Drawing Out the Beast to disable Elimelech's weapons, Coma
will still hit them. Dementation also provides Blessing of Chaos, a
brilliant card that disables Presence cards in combat. Do you know
that Presense-based Combat Ends (Majesty, Catatonic Fear, Staredown)
make the majority of all Combat Ends ever played? Elimelech is much
more than a "combat beast" - Beast is just a chicken compared to him!
Now it's time to analyze "non-combat" disciplines and abilities.
Elimelech is much more reliable and flexible than Enkidu: he can buy
some time blocking/bouncing with his Auspex, he can Govern younger
vampires, and,obviously, he's a very good bleeder. He is very similar
to Lazverinus (AUS/FOR/DOM/pro), even the increased strength is
similar, but Elimelech cannot use Eternal Vigilance and has no
Potence. Huge vampires usually make better blockers than rushers,
since blocking provides you enough time to get all the "upgrades" for
your "star" even without the Sibyl's Tongues. Plus, the table usually
helps the blocking deck and fears the rushing one.
You may wish to give Elimelech some skill cards to make him even
better and/or to increase his capacity and be able to rush and
diablerize Arika and her Inner Circle friends. It would be interesting
enough to use Abombwe for that purpose: this card is a trifle, so it
"costs" you less than the other skill cards, and you can really
benefit from the cards like Predator's Communion (much better than the
regular Wake) or Devil-Channel:Throat (Elder Impersonation + Faceless
Night in the one card!) Abombwe cards also protect Elimelech from
Rotschrecks and Drawing Out the Beast.
Finally, we shouldn't neglect the Black Hand/Seraph goodies that are
quite important. Any deck with Elimelech can play Drop Point Networks
to fetch some important cards - though you cannot fetch the most
needed cards such as Fueled By Heart's Blood and Shakar. Any deck can
also use Watchtowers, Emergency Powers,Corporal Reservoirs and so on.
Watchtower: Four Ride Forth that was rarely used prior to SoC, is
almost broken with Elimelech: a free untap of 11-cap monster with
superior Auspex each turn! This is obviously much stronger than
Enkidu's untap after empoying a retainer.
Finally, if you want some votes, you can get them, too. Sometimes your
Elimelech will have much more permanent votes than Arika! Do you
doubt? Look at my Deck of the Month.

3. CARD OF THE MONTH

Card Name: Groundfighting [KMW:C]
Card Type: Combat
Requires a ready anarch. Do not replace until after combat. Maneuver
or press or burn 1 blood to cancel a combat card played by the
opposing minion that would restrict this anarch`s choice of strikes
this round as it is played.

Why we are talking about Groundfighting? Please read on.
Elimelech is a very powerful combatant with disguised weapons and
Coma, but the opposing vampire still try to escape the grim fate. He
can maneuver to avoid Coma, dodge to avoid any Elimelech's strike, or,
in the worst possible situation, play Immortal Grapple. What can
Elimelech do after the Grapple if you don't have Claws? Only prevent
the damage. Undoubtfully, he will punch for 2, but this will rarely
torporize the opposing vampire,so Elimelech will effectively lose the
advantage of First Strike. And the enemy with Potence is going to
strike much stronger in return...
Fortunately, we have such universal "panacea" as Groundfighting. This
card is "the last nail for the coffin": it makes escaping Elimelech's
strikes much more difficult, turning Elimelech from "dangerous" to
"absolutely lethal". If you can prevent aggro damage and maneuver to
long to avoid Coma, I will maneuver back with Groundfighting. If you
dodge, I will press with Groundfighting. And if you play Immortal
Grapple... yes, you guessed right: I will cancel it with
Groundfighting. Do you feel yourself doomed? You have a right
feeling! :)
In order to use Groundfightings, Elimelech must become an anarch, but
this is just a +1 stealth action for 2 blood. Have you EVER seen an 11-
cap Anarch? I really doubt, since almost all 11-caps are titled, so
they cannot become Anarchs without the Secession, and losing the title
is painful. Fortunately (!), Elimelech has no title, and he will
remain Black Hand Seraph even after converting to anarchy. Plus, he
will gain access to all anarch goodies, including Anarch Free Press,
Powerbase: Los Angeles and The Status Perfectus.
Groundfighting is the very best card for all vampires with extremely
dangerous strikes. I've ordered them after looking at Rabbat, Sewer
Goddess: if you want to build a deck around her, you simply cannot
miss Groundfighting. Maneuver back to close range, press after dodge,
canceling IG - Groundfighting does it all for Rabbat as well as for
Elimelech.
BTW, you can build a deck with BOTH Rabbat and Elimelech now, and I
cannot imagine anything more fearful than blocking Elimelech and
Rabbat ready to engage the hapless opponent via Status Perfectus if he
somehow manage to survive the first combat. Needless to say, that deck
is going to have a LOT of Groundfightings...

4. DECK OF THE MONTH

Deck Name:  Elimelech Against the World
Created By:  Ilya Ginsburg (Ector)
Description: Elimelech + White Lily rush & blocking deck

Crypt: (12 cards, Min: 20, Max: 44, Avg: 8)
-------------------------------------------
  4  Elimelech    pro AUS DEM DOM FOR OBF 11 !Ventrue
  4  White Lily   cel dom for DEM OBF      8 !Malkavian
  2  Luc          dem vic OBF              5 !Malkavian
  2  Hagar Stone  obf AUS DEM              5 !Malkavian

Library: (90 cards)
-------------------
Master (18 cards)
  2  Shakar
  2  Drop Point Network
  1  Fortschritt Library
  1  Watchtower: Four Ride Forth
  5  Minion Tap
  2  Dreams of the Sphinx
  1  Powerbase: Los Angeles
  1  Trophy: Domain
  1  Trophy: Hunting Ground
  1  Creepshow Casino
  1  Anarch Free Press, The

Action (11 cards)
  6  Sibyl`s Tongue
  1  Tattoo Signal
  1  Emergency Powers
  1  Blessing of Chaos
  2  Red List

Action Modifier (5 cards)
  5  Forgotten Labyrinth

Political Action (2 cards)
  1  Ancient Influence
  1  Political Stranglehold

Reaction (16 cards)
  5  Telepathic Misdirection
  4  Forced Awakening
  5  Eagle`s Sight
  2  On the Qui Vive

Combat (22 cards)
  6  Amaranth
  4  Coma
  4  Disguised Weapon
  8  Groundfighting

Equipment (7 cards)
  1  Bowl of Convergence
  1  Ivory Bow
  1  Improvised Flamethrower
  1  Rowan Ring
  1  Heart of Nizchetus
  1  Sengir Dagger
  1  Blade of Enoch

Event (4 cards)
  1  Fueled by Heart`s Blood
  1  Rise of the Nephtali
  1  Thirst
  1  Fall of the Camarilla

Combo (5 cards)
  5  Swallowed by the Night

This is a "toolbox" deck that is a true Jack-of-All-Trades: there is
some stealth, some intercept, some votes, but most important things
are combat and fetching the needed cards ASAP. A focused intercept
deck would be probably more stable, but in this case the toolbox seems
more promising and far more interesting. Nobody will be able to
predict what are you going to do next turn!
White Lily is a very good companion for Elimelech since she can equip
a weapon without Disguised Weapons,thereby allowing you to cut the
number of its copies. Plus, she is a Black Hand !Malk (can play all BH
cards and Sibyl's Tongues), and she has inferior Fortitude if you wish
to use it. Lack of Auspex is painful, but White Lily is still a good
target for Tattoo Signal: rush, untap and do something else.
Fetching is the most important part of this deck. You need to fetch at
least one weapon or Disgruised Weapon ASAP. You also need Fueled By
Heart's Blood and Shakar, though the weapon is more important: what
point is having Shakar without a way to torporize? Secondary targets
include Creepshow Casino, Bowl, Watchtower, Blessing of Chaos or a
vote to gain some pool. You have a large arsenal of fetching cards: 2
Drop Points Network, Fortschritt Library, 6 Sibyl's Tongues, not
counting Luc, Dreams and Heart of Nizchetus. Fortunately,the fetching
process can be distributed among master phase and the different
vampires, so your Elimelech rarely needs to spend his own actions for
that.
This deck has a nice Gehenna module that provide several various
advantages. You need Fueled By Heart's Blood to diablerize without
fear of Blood Hunt. Rise of the Nephtali will make your Elimelech a
liaison after he becomes anarch (and changes his sect to Independent).
It's very unlikely that you ever encounter an Independent vampire
OLDER than Elimelech, so the title will belong to him for the entire
game. Fall of the Camarilla is your defense against PTO and nasty
Camarilla voting decks: you can rush them, right, but if you're
playing a non-Camarilla 11-cap, it's better to adopt a paranoia of
PTO. Thirst is just a filler event to enable Fall of the Camarilla and
Rise of the Nephtali, but it can seriously slow the weenie/breeding
decks that's going to be a problem for you. Finally, you have
Emergency Powers that gives Elimelech as much votes as the number of
Gehenna events in play. After playing all these cards Elimelech is
going to have 8 votes total (4 from Liaison + 4 from Emergency
Powers). Arika should be jealous :) And we didn't even use Praetorian
Baker and Black Hand Emissary! A Black Hand voting deck, anyone? ;)
Anyway, this isn't a voting deck, though having permanent votes is
always good: you can diablerize with the lesser vampires, for example,
and your vampires cannot be safely diablerized while Elimelech is
ready. Besides, you have two voting cards that provide you 6 pool
each... though the deck isn't a serious voter, I can always find a
place for a card that brings 6 pool just for an action - and, I guess,
you too :) In most cases you will be able to play these cards even
without your votes, since the heavy-voting decks usually have large
vampires, so they are going to vote in favor.
Undoubtfully, pool management is a weak spot of this deck. You have 5
Minion Taps in addition to the mentioned voting cards, but not much
more. This deck either works right (you get the weapon and regularly
refill your Elimelech with Amaranth prior to the next Minion Tap) or
doesn't work at all. A lot of cards cost some pool here...
Stealth package is represented by Creepshow Casino, 5 Forgotten
Labyrinths and 5 Swallowed by the Night.Not very much cards, for sure,
but you don't need much, either. This is not a S&B deck, not even a
stealth-voting deck - you need stealth just to push the few crucial
actions, and after that your primary vampires are going to be fearful
enough to distract blockers. Most of these crucial actions have
inbuilt +1 stealth, so you are going to penetrate the "casual
intercept" most of the time.
The intercept package is probably too light and should be strengthened
if you want to get a serious deck for a tournament, but this is just a
demonstration deck. You have just 6 wake cards (though having the
Watchtower greatly reduces your need , only 10 intercept cards, Anarch
Free Press and the Bowl. This will allow you to block some +1 stealth
actions, but not much more. Things will become much better if you
manage to grab at least Trophy: Domain - yes, there is a Trophy Hunter
module, too! All you need is burning a Red List vampire that is an
easy task for Elimelech. If there are no Red Lists in play, you can
make them yourself.
Finally, a combat module is surprisingly light for a combat-heavy
deck, but it's a reward for using such awesome vampire as Elimelech.
Hit your enemies with Disguised Ivory Bow or Coma, and then play
Amaranth. Use Groundfighting if the enemy tries to escape. It's that
simple.
If you want to make a more stable version of this deck, try replacing
all cards that aren't absolutely needed (Trophies, Red Lists,
Emergency Powers, Thirst, Fall of the Camarilla, maybe Sengir Dagger,
etc) with Governs and/or intercept cards.

5. TIRED OF PTO!
We gained some very good 11-cap titans in the latest sets: Enkidu,
Saulot, Eze, Sha-Ennu; finally, Elimelech,and each of them cries: "PTO
is broken!" Looks like WW design team purposefully tries to prepare
the ground for changing or banning the card, since it became totally
ridicuous nowadays, and it's going to become even MORE ridiculous with
the new set that's going to introduce a new portion of huge non-
Camarilla vampires. How much should we wait for the long-anticipated
change? Didn't we wait long enough? Needless to say, Elimelech isn't
going to be playable at a tournament level while he can be burned by a
single card.
Yes, he can defend himself (and, actually, he plays Fall of the
Camarilla mostly for defense in my Deck of the Month), but you cannot
put a lot of defensive cards, and well-concentrated offense usually
beats the defense in VTES. Somebody can experiment with a bunch of
Confusions of the Eye that Elimelech cycles pretty good, but I still
think that it's a sub-optimal strategy. The only reliable defense is
Writ of Acceptance, but, frankly, is there anybody who believes that
only Camarilla fatties deserve to be playable? PTO problem must be
solved ASAP.

That's all for June,
As always, all comments and ideas are appreciated.

Yours,
Ector