OFFICIAL VEKN CLAN VENTRUE NEWSLETTER
NOVEMBER 2007

OFFICIAL VEKN CLAN VENTRUE NEWSLETTER: NOVEMBER 2007

CONTENTS

1. Introduction
2. Ventrue and Obfuscate
3. Vampires of the Month
4. Deck of the Month

Introduction

Greetings, and welcome to the November edition of the VEKN Ventrue Newsletter. 
It’s been a few months; class and work have kept me busy. Let’s get this rolling.

Ventrue and Obfuscate

Continuing with my review of Ventrue and off-clan disciplines, this month 
I’m tackling how the discipline of Obfuscate helps Ventrue efforts of city 
domination. Many players consider Obfuscate the best off-clan discipline for 
the Ventrue and it’s easy to see why. The Venture clan discipline spread 
makes them one of the most offensive (pun intended!) clans in the game; few 
things are as devastating as something like Democritus Parity Shifting you 
then immediately following that up by Freak Driving and then bleeding you 
for 7. The only thing stopping this from being a regular occurrence is that 
those actions aren’t very sneaky and get blocked more often than not. Which, 
of course, is where Obfuscate comes in...

The single best and of course most obvious thing Obfuscate does is provide 
stealth for all those vicious actions you want to victimize your prey with. 
As of the most recent set, Lords of the Night, there are 19 Obfuscate cards 
which provide your minions with some form of stealth, which is certainly a 
large field from which to choose. Are some better for the Ventrue than others? 
Since Obfuscate is an off-clan discipline you may not have it on the majority 
of your vampires unless you’re using lots of skill cards, and having it at 
superior may only be limited to one or two vampires. Also, Ventrue tend to 
like Obfuscate to help them get their bleeds and votes through. With that 
in mind, here is a quick review of each stealth-providing Obfuscate card, 
rated from one to five stars. A one or two-star card is less useful for 
Ventrue, a three-star is just as useful to the Ventrue as anyone else, 
while a four or five-star may be more useful to the Ventrue than your 
average Obfuscate possessing vampire.

Blithe Acceptance ***
I haven’t had a chance to use this card, but looking at its effects, standing 
+1 stealth is really strong for a clan that doesn’t have a stealth discipline. 
Normally it doesn’t stay on the vampire too long if it’s played at inferior, 
which looks like the more common scenario for Ventrue, but since they have 
access to Obedience, that may mitigate this somewhat if the minion gets rushed.

Cloak the Gathering ****
One of the staple stealth cards. Since it’s a likely scenario that not all of 
your vampires are going to have Obfuscate, being able to give them stealth is 
a great boon. Arika or Vitel (or even Suhailah) can be your stealth provider 
for all your other minions.

Domain of Evernight *
You really only see this card used at the outferior level in heavy Obfuscate 
decks that need as many different stealth modifiers as possible in order get 
huge amounts of stealth. Since that’s a highly unlikely deck concept with the 
Ventrue there’s really no reason to use this card.

Elder Impersonation **
At the cost of one blood this card is only worth playing at the superior level, 
and really only after you have at least one or two stealth on the action already. 
Both of these facts limit its usefulness to the Ventrue.

Faceless Night ***
A staple stealth card for just about any deck that uses Obfuscate.

Forgotten Labyrinth *****
This card was practically made for the Ventrue, in my opinion. Sure, it does cost 
a blood and it can’t be used on bleed actions, but Ventrue are known for being 
quite fond of politics, and this card is the gold standard of stealth cards for 
getting those mean political actions into referendum. Adding +3 - or even 
+2 - stealth to an action that already has an inherent +1 stealth virtually 
guarantees your vote isn’t getting blocked. And the 1 blood cost will probably 
just be recouped by an eventual Voter Captivation anyway.

Hag’s Wrinkles **
A weak card in general (at least at outferior), and the Ventrue aren’t known 
for being equipment happy. Pretty cornercase.

Hidden Pathways *
This rarely seen card provides permanent +1 stealth for all non-bleed (D) actions 
against your prey. Unfortunately, the two most popular Ventrue activities, voting 
and bleeding, get nothing from this card. Pretty much useless.

Into Thin Air ****
The nature of this card tends to dictate usage in decks that don’t have a great 
deal of stealth modifiers. Since Obfuscate isn’t a clan discipline for Venture, 
you probably aren’t going to be able to dedicate as many slots to Obfuscate as 
a clan that has the discipline, so this card merits strong consideration.

Lost in Crowds ***
Another one of the staple stealth cards. Getting +2 stealth from a single card 
is good for decks that don’t have a lot of card slots to dedicate to Obfuscate, 
but it’s only better than any other stealth card if the vampire using it has 
superior Obfuscate, which probably isn’t going to be common for the Ventrue. 
That kind of evens things out.

Marked Path **
One of the best Obfuscate cards out there, but really best suited to dedicated 
stealth-bleed decks. Ventrue like to vote a lot, which limits this card’s 
usefulness to them.

Mask of a Thousand Faces *
You need superior to get the +1 stealth, and beyond that the Ventrue are often 
taking minion restrictive actions such as Parity Shift or Third Tradition, 
which further limits its use.

Night Moves *
Between Dominate and Presence, the Ventrue have more bleed actions than anyone 
else in the game. Usually the best use for this card is for getting the edge 
or annoying your predator, but the Ventrue can do that anyway with votes.

Psychic Veil ****
Ventrue princes are known for making baby vampires, and this card is certainly 
a boon to them because most likely you’re putting Dominate or Presence on said 
baby vampires. Even when you’re playing the big large cap vampires it can be 
quite useful because large cap Ventrue are often multi-acting with Freak Drive.

Skullduggery *
I really like this card when I’m playing Anarch decks, but how often are you 
going to play Ventrue Obfuscate Anarch decks? I guess they can play it a Presence 
level too, if you’re actually going to try to go that route.

Smoke and Mirrors *
Not only would you have to construct the aforementioned Ventrue Obfuscate Anarch 
deck, but you’d have to have this deck do a lot of something other than bleeding 
and voting. Next.

Spying Mission **
The upside of this card for Ventrue is that their bleeds are often painful so 
you can spare your grandprey when you get bounced, but unfortunately you have 
to have superior Obfuscate to do it. You’d probably never use the superior 
version against your prey. Another card more suited to heavy Obfuscate bleed 
decks or clans with limited bleed modifiers.

Swallowed by the Night ***
The last of the staple stealth cards. Having a maneuver is nice, but generally 
not a big deal for Ventrue since they have Presence and Fortitude.

Veil the Legions ****
Another card that can give stealth to other minions, which is another boon for 
the Ventrue. It can get blood intensive at superior, but with Restoration, 
Fifth Tradition, and Voter Captivation, blood management isn’t usually a 
problem for the Ventrue.


What other Obfuscate cards might the Ventrue be interested in? Behind You! provides 
a first round maneuver and Fear the Void Below provides a more costly generic 
maneuver. If you’re playing some form of Ventrue combat with weapons Disguised 
Weapon is better than concealed weapon and Hidden Lurker is another way around 
S:CE and Dodges. Memory’s Fading Glimpse is a way to make sure that banished 
vampire goes away for good. In general though, Obfuscate’s best benefit to 
Ventrue is stealth, and that’s all they really need from it.

Vampires of the Month

Marcus Vitel
PRE OBT OBF FOR DOM
Camarilla Prince of Washington D.C. Marcus can burn a retainer as a +1 stealth 
(D) action. While Marcus is ready and a prince, Sabbat vampires you control get 
+1 bleed when bleeding a Methuselah who controls a ready Camarilla vampire.

Catherine du Bois
DOM pre obf for

Here are two of the G3 Ventrue which possess Obfuscate. Marcus is a staple vampire 
for any G3 Ventrue voting deck, but you should really be taking advantage of his 
superior Obfuscate if you’re going to justify paying 10 pool for him. With Veil 
the Legion and Cloak the Gathering he can be your stealth provider for your other 
Ventrue, including (and especially) any progeny he or another prince makes. You 
see him a lot in Lasombra decks because of his OBT and bleed special, but what 
I find most underrated about him is his ability to destroy retainers. Being able 
to eat pesky spying ravens and nosy Mr. Winthrop is great for giving your votes 
a chance to get to referendum when you’re not drawing into your Seductions or 
other stealth modifiers (if you’re using Obfuscate).

Catherine is a standard 5-cap vampire with one clan discipline and superior and 
two others at minor, plus an off-clan discipline, in this case Obfuscate. She’s 
a nasty little bleeder since she has DOM, and she gets those bleeds through more 
often than not with her obf. She doesn’t have a title, but she can easily get 
one with pre and a Praxis Seizure card. Unless you’re just using the big capacity 
titled Ventrue, there’s no reason not to put her into any Ventrue deck that uses 
Obfuscate.

Deck of the Month

Big Ventrue Voters

Crypt:

x3 Arika
x2 Lucinda Alastor
x2 Marcus Vitel
x2 Queen Anne
x1 Leandro
x1 Jaroslav Pascek
x1 Cailen

Library (80 cards):

Masters (11):

x6 Minion Tap
x2 Information Highway
x2 Zillah’s Valley
x1 Golconda

Actions (19):

x8 Kine Resources Contested
x2 Conservative Agitation
x1 Reins of Power
x1 Ancient Influence
x1 Political Stranglehold
x3 Parity Shift
x1 Protect Thine Own
x1 Reinforcements
x1 Heart of the City

Action Modifiers (21):

x6 Voter Captivation
x2 Awe
x1 Closed Session
x2 Cloak the Gathering
x3 Lost in Crowds
x2 Faceless Night
x2 Elder Impersonation
x3 Forgotten Labyrinth

Reactions (15):

x2 Elder Kindred Network
x2 Kindred Coercion
x2 Obedience
x4 Deflection
x3 Second Tradition: Domain
x1 Wake with Evening’s Freshness
x1 Eluding the Arms of Morpheus

Combat (9):

x4 Majesty
x1 Staredown
x2 Superior Mettle
x2 Rolling with the Punches

Multifunction (5):

x3 Swallowed by the Night
x2 Murmur of the False Will

A huge capacity stealth vote deck. The idea is simple; call votes 
and use stealth if minions try to block. The biggest difference 
between this and other large capacity vote decks commonly seen is 
the lack of Freak Drives. Since I have no bleed actions or bleed 
modifiers, I don’t have a second useful action often enough to 
justify including Freak Drives. Another reason is the table hate; 
calling a successful KRC every turn to make your prey burn 3 pool 
is plenty enough offense; adding big bleeds on top of it tends to 
make the other players perceive your deck as a much larger threat. 
What this deck likes to do is take its time and steadily whittle 
your prey down while it builds itself up. The key to this deck is 
getting the 3rd minion. If you can get a third minion into play, 
you’re almost guaranteed a table victory, in my experience.


-Luciano Mariucci, Prince of Minneapolis
maclitron@yahoo.com