So I did it again. 148 fictional cards for your perusal. Some of these you will read, fewer of will be commented on, and fewer still will be printed. :) Its a themed set built with draft/limited in mind, with a few nods to constructed. I don't have much Old WoD material to base my set on, so the names and background are made up and generic. There are no new (active) traits to explain. Things like C and C2 prior to the card type are rarity indicators. Commons first, vampires next, rares last. If you're really bored you can assist me in seeing if the rarities seem right, if the set as a whole needs anything (more untap, more combat, more bleed, etc...) for completeness/draftability/limited enjoyment. If you're REALLY bored, you can print these cards off and playtest them (be sure to print two copies of the C2 cards per 'sheet' for proper 'booster distribution'). Thanks for looking! "Screaming Vermillian" ________________________ Rise of Methuselah Worship In the Eternal Struggle, players take the roles of ancient methuselah, waging an immortal war for power amongst supernatural forces. For centuries, Methuselah protected their positions by anonymity. Now the conflict gets personal as vampires blatantly serve ancient forces. Those that do are rewarded, but are scorned by the rest of kindred society. Learn the secret names of other methuselah involved in this unholy jyhad and harness their strengths. Be prepared to battle over these sworn minions for there is one constant in this eternal war: Allegiances change. Bale Fire. C Combat. Tha. Bale Sworn may play this card as a vampire, as if they had one additional level of [Tha] than they do. [tha] Strike: Steal one blood with an optional press. [THA] Not useable in the first round of combat. Strike: 1R Aggravated damage. Run for the Manse. C Action/Combat. Cel. Bale Sworn may play this card as a vampire as if they had one additional level of [Cel] than they do. [cel] Press. [CEL] (D) Bleed. If the action is successful, look at the top five cards of your library. You may choose a location or combat card found there, reveal it, and put it into your hand. Shuffle your library. Concise Rage. C Action. Pot. Bale Sworn may play this card as a vampire as if they had one additional level of [Pot] than they do. [pot] Name a non-master card. The named card costs one more blood to play during combat this action. (D) Enter combat with a minion controlled by your predator or prey. [POT] As above, and the named card costs an additional blood to play for the duration of this action. Silent Inferno. C Combat. Qui. Bale Sworn may play this card as a vampire as if they had one additional level of [Qui] than they do. [qui] Only useable before range is determined. Only one Silent Inferno may be played per combat. During this combat this minion may Strike: strength damage. That damage may not be prevented by cards that require fortitude. [QUI] As above, and this combat has an optional press. Mehktal's Kiss. C Action. Dem. Mehktal Sworn may play this card as a vampire as if they had one additional level of [Dem] than they do. [dem] (D) Bleed. If the bleed is successful, look at the top X cards of the methuselah bled. You may burn any number of those cards and shuffle the rest into their library. X is the amount of the bleed. [DEM] As above, but bleed +1. Grave Diversion. C AM. Nec. Mehktal Sworn may play this card as a vampire as if they had one additional level of [Nec] than they do. [nec] Choose a minion with one or fewer blood or life. It may not attempt to block this action. [NEC] Only useable during a (D) action. Name a card. If there are two or more copies of the named card in the target methuselah's ashheap, this action is at +1 stealth. If that methuselah plays the named card, burn the top 3 cards from its library. Blend In. C Action. Obf. 1 blood. +1 stealth action. Mehktal Sworn may play this card as if they had one addtional level of [Obf] than they do. A vampire may have only one Blend In. [obf] Put this card on this acting vampire and untap it. It may burn this card to get +1 stealth, only if the stealth is needed. [OBF] As above, and this action costs one less blood. Parade of Haunted Memories. C Action. Aus. Mehktal Sworn may play this card as a vampire as if they had one additional level of [Aus] than they do. +1 stealth action. [aus] (D) Look at your prey's hand, and choose one card. Your prey chooses to either burn that card, or burn one pool. [AUS] (D) Bleed. This action is at +1 bleed if the methuselah you are bleeding has more cards in their ash heap than their library. Touch of Grace. C AM. Pre. Grace Sworn may play this card as a vampire as if they had one additional level of [Pre] than they do. This minion may not act again in the turn this card is played and put in you ashheap. [pre] Put this card on this minion after it has been blocked. You may burn all copies of this card on this minion to be able to Strike: Untap this striking minion, with an optional maneuver. [PRE] Play this card at the end of a successful (D) action. This minion untaps. Shadow Plot. C Action. Obt. Grace Sworn may play this card as a vampire as if they had one additional level of [Obt] than they do. +1 stealth. [obt] (D) Choose a minion controlled by your prey. On the choosen minion's controller's next turn it may not take any (D) actions choosing any of your cards. [OBT] As above, and the choosen minion's actions cost an additional life or blood on that turn as well. Encumbered Liberation. C Reaction/AM. Dom. 1 blood. Grace Sworn may play this card as a vampire as if they had one additional level of [Dom] than they do. [dom][AM] Play this card after a younger vampire or a minion with more than one card on it failed to block. Tap that minion. [DOM] Play this card during a bleed action and burn a card you control on this minion. Choose a methuselah other than yourself or the acting methuselah. If you can, reduce the amount of bleed by one and that methuselah is now the target of this bleed Feigned Charm. C AM/Combat. Chi. Grace Sworn may play this card as if they had one additional level of [Chi] than they do. [chi] Play this card before range is determined. Only one Feigned Charm may be played per round. Strike cards cost vampires an additional blood to play in this round. [CHI] If the blocking minion has less blood or life than this acting minion, its block attempt fails (it may not attempt to block again during this action). Oron's Hide. C Combat. Pro. Oron Sworn may play this card as if they had one additional level of [Pro] than they do. [pro] Only one Oron's Flesh may be played per combat. Play this card before range is determined. If this minion is ready at the end of the combat, untap it. [PRO] As above, and gain a blood after playing this card. Resolve to Endure. C Combat. For. Oron Sworn may play this card as a vampire as if they had one additional level of [For] than they do. Do not replace this card until it is burned. A minion may have only one Resolve to Endure. [for] Put this card on this minion. This minion may burn this card to prevent one damage. [FOR] As above, but you may replace this card as normal. Form of the Prey. C Action. Vic. Oron Sworn may play this card as a vampire as if they had one additional level of [Vic] than they do. [vic] Put this card on this acting minion, and untap it. The minion with this card is Red List. On your untap phase, if this vampire is ready, choose one: Draw five cards and burn this card. (or) Put this card on a minion controlled by your prey. [VIC] As above, but you may also choose: Gain control of the edge and burn this card. (or) Gain an additional master phase action and burn this card. Search and Destroy. C Action. Ani. Oron Sworn may play this card as a vampire as if they had one additional level of [ani] than they do. Locations may not be tapped during this action. [ani] (D) Enter combat with a tapped minion controlled by another methuselah. In the resulting combat, that minion may not use equipment. [ANI] As above, and at the end of combat, if this acting minion is ready and the opposing minion is not, this vampire gains a blood. Spirit of Bale. C Master. Requires a Bale Sworn in play to use. Put this card on a Bale Sworn. During combat the minion with this card has an optional press. OR Play this card as an Out-Of-Turn master phase action when combat would end prior to the press step on the first round of combat. If both combatants are still ready, burn a pool. Combat does not end; it is now the second round. Spirit of Mehktal. C Master. Requires a Mehktal Sworn in play to use. Put this card on a Mehktal Sworn. The minion with this card may burn the top ten cards of your library to get +1 stealth when it declares an action. If it does, it may play no more cards during the action. OR Play this card as an Out-Of-Turn master phase action when an action fails. The acting methuselah may burn a pool to take the action card, if any, back into their hand. Spirit of Grace. C Master. Requires a Grace Sworn in play to use. Put this card on a Grace Sworn. The minion with this card may burn a blood to cancel its action after it has been blocked, untapping both the blocking minion and itself. OR Play this card as an Out-Of-Turn master phase action when a minion you control is going to torpor. Gain a pool. Spirit of Oron. C Master. Requires an Oron Sworn in play to use. Put this card on an Oron Sworn. While you are not acting, the minion with this card may untap at the end of any combat in which it is still ready. OR Play this card as an Out-Of-Turn master phase action when combat would end between a ready minion you control and a non ready minion. Burn a pool and untap the ready minion. Blessed Sword of Bale. C Equipment. 1 pool. Melee Weapon. The minion with this equipment may Strike: Strength +1 damage, once each round. Bale Sworn may take a (D) action to gain control of this card. When a Bale Sworn gains control of Blessed Sword of Bale, untap them. Coin of Mehktal. C Equipment. 1 pool. Tap this card to move a library card from your prey's ash heap to this card, face down. You may look at that card at any time. You may tap this equipment and play the card from the Coin as if playing it from your hand (requirements and cost, if any, apply as normal). When that card is burned, remove it from the game instead. Mehktal Sworn may take a (D) action to gain control of this card. While a Mehktal Sworn controls this card, untap it during your discard phase. Jewel of Grace. C Equipment. 1 pool. The vampire with this card may tap this card to take a +1 stealth action to call a referendum, which, if passed, would cause it's controller's predator and prey to burn one pool. While this card is tapped, this minion is Red List. Grace Sworn may take a (D) action to gain control of this card. Tap Jewel of Grace if that action fails. Blessed Cup of Oron. C Equipment. 1 pool. Costs an additional pool for each other Blessed Cup of Oron in play. Tap this card to reduce the cost of an action this vampire takes by one pool or blood. You may tap this card to prevent one damage to the minion with this card. Oron Sworn may take a (D) action to gain control of this card. Untap this card if that action is successful. Elder's Strength. C Action. 1 Pool. +1 stealth action. Untap this acting vampire. This vampire gets +1 strength until your next turn. If the acting vampire is Bale Sworn, reduce the cost to play this card by one pool. Elder's Cunning. C Action. 1 Pool. +1 stealth action. Untap this acting vampire. Until your next turn, whenever this vampire successfully bleeds or blocks a D action, the methuselah being bled or the controller of the acting minion must burn three cards from their hand at random at the end of the action. If they cannot they burn a pool. If this acting vampire is Mehktal Sworn, reduce the cost to play this card by one pool. Elder's Grace. C Action. 1 Pool. +1 stealth action. Untap this acting vampire. This vampire gets two additional votes and may burn a blood to Strike: Dodge once each combat, until your next turn. If the acting vampire is Grace Sworn, reduce the cost to play this card by one pool. Elder's Resistence. C Action. 1 Pool. +1 stealth action. Untap this acting vampire. Until your next turn, this vampire's capacity is one greater (it is one generaton older), and it may prevent one damage and has an optional press each combat. If the acting vampire is Oron Sworn, reduce the cost to play this card by one pool. Beast of the Devoted. C Action/Combat. Sworn vampires may play this card as if they had one additional level of [Ani] than they do. [ani] (D) Put this card on a vampire controlled by another methuselah. Any Animal Ally or vampire with [Ani] may enter combat with that vampire as a (D) action. [ANI] Only useable before range is determined against a vampire of a different sect than this vampire, or against a Sworn vampire. The opposing minion may not use equipment, and burns a blood if it declares a strike other than a hand strike. This round has an optional press. Thoughts of the Devoted. C Reaction. Sworn vampires may play this card as if they had one additional level of [Aus] than they do. [aus] +1 intercept against an undirected action, or a bleed. [AUS] Play this card while a vampire of a different sect than this reacting vampire, or a Sworn vampire is acting. +1 intercept, and the acting vampire burns one blood. Words of the Devoted. C AM/Reaction. 1 blood. Sworn vampires may play this card as if they had one additional level of [Pre] than they do. This minion may not play any more cards for the remainder of this action. [pre][REAC] Burn a pool when you are being bled to decrease the amount of the bleed by two. [pre][AM] +1 bleed. If more than 2 pool is bled with this action, ignore the excess. [PRE] Gain 2 votes. If the acting minion or this reacting minion are Sworn, gain 2 more. Stance of the Devoted. C Combat. 1 blood. Sworn vampires may play this card as if they had one additional level of [cel] than they do. Play this card before strikes are declared. [cel] This minion gets one additional strike this round. [CEL] Only useable against a vampire of a different sect, or against a Sworn minion. Your next strike gets First Strike. Strikes to end combat cost an additional blood or life this round. Path of the Devoted. R AM. 1 blood. Sworn vampires may play this card as if they had one additional level of [Obf] than they do. [obf] +1 stealth. [OBF] Only useable when this minion is blocked by a vampire of a different sect than it, or by a Sworn minion. Take the action card, if any, from your ashheap and put it back into your hand. If there was no action card, this vampire untaps. The Binds and Wings of a Master. C Action. (D) Enter combat with a minion controlled by another methuselah. If this acting minion is Sworn and the choose minion is not, this acting minion has an optional maneuver in the resulting combat. If the choosen minion is Sworn, and the acting vampire is not, if this acting vampire is still ready at the end of combat put this card on the opposing minion. The minion with this card is Redlist. Spirit of the Sworn. C Master. Choose a minion you control. If it is non-Sworn, choose a name, and put this card on that minion. The minion with this card is Sworn to the choosen name. If you chose a Sworn vampire, burn a pool and until your next turn, you may burn blood or life on it as if it were your pool when you lose pool as the result of an action taken by another methuselah. Sworn to Protect. C2 Reaction. Useable by a tapped minion. This reacting minion burns one blood or life to be able to play reacton cards and attempt to block as though untapped until the current action is concluded. This minion attempts to block this current action. If this minion is Sworn, it does not need to burn a blood or life to play this card. Questionable Loyalty. C Master. Put this card on a minion and choose a methuselah other than that minion's controller. Any of the minions controlled by the choosen methuselah may burn one blood or life from the minion with this card as a (D) action. This action is at +1 stealth if the minion with this card is Sworn or not owned by its controller. Any vampire can call a referendum to burn this card as a +1 stealth political action. Loyal Aide. C Retainer. 1 pool. Mortal with 1 life. If the action to emply with the Loyal Aide is successful, untap this acting vampire at the end of the turn if it is Sworn. If the vampire with this retainer is untapped at the beginning of your turn, it gains one blood from the blood bank. Blood Shop. C2 Master. Location. Put this card on a minion you control. During its controller's master phase he/she may tap this card to take a blood from this vampire and put it into their pool. During another methuselah's turn, if the minion with this card is Sworn, you may tap this card and pay a pool to untap this minion. Master's Haven. C Equipment. This equipment card represents a location and does not count as equipment while in play. Haven. This card comes into play tapped. You may tap this location and burn a blood from this vampire when a (D) action directed at this minion is annnounced to cause that action to fail. You may pay this card's cost and use a master phase action to play this card from your hand onto a ready Sworn minion you control. A vampire may have only one haven. Master's Rack. C Equipment. 1 pool. This equipment card represents a location and does not count as equipment while in play. Hunting Ground. This card comes into play tapped. You may tap this card to give the vampire with this card one blood from the blood bank. You may pay this card's cost and use a master phase action to play this card from your hand onto a ready sworn minion you control. A vampire can gain only 1 blood from Hunting Ground cards each turn. Arming the Servent. C Equipment. 2 Pool. Weapon, Gun. 2R damage once per round, with an optional maneuver each combat. You may pay this card's cost and use a master phase action to play this card from your hand onto a ready Sworn minion you control. Bulk Computing Devices. C Equipment. 1 Pool. The minion with this card may bleed at +1 bleed as a (D) action. You may pay this card's cost and use a master phase action to play this card from your hand onto a ready Sworn minion you control. Wanted for Treason. C Master. Choose a minion controlled by another methuselah. If that minion is Sworn, you may choose to have it become Red List until your next turn and for this card to become a trifle. Otherwise, if it is sent to torpor or burned prior to your next turn, its controller burns two pool and discards their hand. Struggle for Command. C Political Action. Political Card -- Worth 1 Vote. Called by any vampire at +1 stealth. Title. Each methuselah may choose a non-Sworn untitled vampire they control. If the referendum passes each choosen vampire may burn any number of blood. The vampire that burned the most blood during this referendum in this way gains this title worth two votes. Authority Demands Sacrifice. C Political Action. Political Card -- Worth 1 Vote. Called by any vampire at +1 stealth. Each methuselah may choose a titled vampire. If the referendum passes, methuselah burn pool for each time a vampire they control was choosen. The amount of pool burnt each time is equal to the greatest number of votes on one of their choosen vampires. If a methuselah did not choose a vampire, they gain a pool. Commune with the Elders. C Political Action. Political Card -- Worth 1 Vote. Called by any vampire at +1 stealth. Choose a number. Any vampire with capacity one greater than that number gains a blood. Any vampire with capacity equal to that number, burns a blood. The controller of any vampire with a capacity one less than that number burns a pool. Compromising Position. C Master. Until your next turn, all of your actions cost an additional pool to perform. Choose one: All of your minions get +1 stealth until your next turn, OR Until your next turn, the controller of a minion attempting to block one of your actions must burn a pool. Assamite 1.1 Capacity 6 QUI cel obf ani. Independent. Bale Sworn. 1 vote. May press once each combat. Assamite 1.2 Capacity 8 CEL OBF QUI pot pre. Sabbat. Black Hand. +1 stealth. Akunase 1.1 Capacity 5 ANI abo for cel. Laibon. Oron Sworn. Akunase 1.2 Capacity 9 ABO ANI FOR pro tha. Laibon. Magaji. May enter combat with any titled vampire as a +1 stealth (D) action. May maneuver once per combat. Brujah 1.1 Capacity 4 CEL pre. Camarilla. Brujah 1.2 Capacity 8 CEL POT PRE OBT. Camarilla. Bale Sworn. Gets +1 strength against vampires with less blood than Brujah 1.2. !Brujah 1.1 Capacity 5 cel pot pre tha. Sabbat. Bale Sworn. Gets +1 intercept when attempting to block (D) actions. When a minion is brought from your uncontrolled region to your ready region, it may burn a blood or life to become Bale Sworn. !Brujah 1.2 Capacity 7 CEL PRE pot vic. Sabbat. Archbishop of Chicago. Caitiff 1.1 Capacity 4 pot aus obf. Camarilla. Mehktal Sworn. Gets -1 stealth when performing undirected actions. FoS 1.1 Capacity 7 PRE SER obf dom. Independent. Mehktal Sworn. 1 vote. FoS 1.2 Capacity 8 AUS OBF SER cel pre. Camarilla. Primogen. While FoS 1.2 is untapped and ready, other Camarilla vampires you control get +1 intercept when attempting to block Independent vampires or Sworn minions. Gangrel 1.1 Capacity 5 FOR ani pro. Laibon. Oron Sworn. When a minion is brought from your uncontrolled region to your ready region, it may burn a blood or life to become Oron Sworn. Gangrel 1.2 Capacity 9 ANI AUS FOR PRO spi. Independent. 1 Vote. While ready, Gangrel 1.2 may burn a blood to untap at the end of a turn. !Gangrel 1.1 Capacity 6 ANI PRO for cel. Sabbat. Oron Sworn. !Gangrel 1.2 Capacity 8 CEL PRO VIC obf. Sabbat. You may use a master phase action and choose a discipline another Gangrel, !Gangrel, or Sabbat vampire you control possesses. !Gangrel 1.2 gets a level of the choosen discipline until your next turn. Guruhi 1.1 Capacity 6 ANI PRE POT. Laibon. Mehktal Sworn. Non-hunt undirected actions are at -1 stealth for Guruhi 1.1. Equip actions cost it one less blood or pool. Guruhi 1.2 Capacity 7 ANI POT dem pre. Independent. 1 Vote. Gets +1 bleed when bleeding a methuselah with more cards in their ashheap than in their library, and has +1 strength against these methuselah's minions. Giovanni 1.1 Capacity 5 pot dom nec. Independent. 1 vote. Grace Sworn. May take a +1 stealth political action to call a referendum. Each methuselah picks a vampire their prey controls. If the referendum is successful, either the choosen vampire burns a blood, or its controller burns a pool (controller's choice). Giovanni 1.2 Capacity 9 DOM NEC POT cel for pre. Independent. Mehktal Sworn. Once per turn, Giovanni 1.2 may reduce the cost to play an ally or retainer by one blood or pool. Ishtarri 1.1 Capacity 3 pre. Laibon. Grace Sworn. You may spend a master phase action to allow Ishtarri 1.1 to burn a blood when it's bleed action is declared to get +1 bleed. Ishtarri 1.2 Capacity 5 FOR CEL pre. Laibon. Lasombra 1.1 Capacity 5 OBT dom pot. Sabbat. Bishop. Oron Sworn. Lasombra 1.2 Capacity 9 DOM OBT POT pre tha. Sabbat. Archbishop New York. During your turn, when one of your vampires successfully performs a political action, they may burn a blood to untap. Malkavian 1.1 Capacity 6 AUS OBF dem. Camarilla. Primogen. After a successful (D) action, you may look at the top 2 cards of the targets library. You may burn one of them. Malkavian 1.2 Capacity 8 AUS DEM OBF dom. Camarilla. Mehktal Sworn. Prince of Chicago. !Malkavian 1.1 Capacity 5 DEM aus pre. Sabbat. Mehktal Sworn. When a minion is brought from your uncontrolled region to your ready region, it may burn a blood or life to become Mehktal Sworn. !Malkavian 1.2 Capacity 9 AUS CHI DEM OBF dom. Independent. Grace Sworn. During your untap phase, you may move a blood from !Malkavian 1.2 to any younger vampire, controlled or in your uncontrolled region. Nosferatu 1.1 Capacity 7 ANI OBF POT. Camarilla. Oron Sworn. Prince of New York. Nosferatu 1.2 Capacity 8 ANI OBF cel for pot. Camarilla. Bale Sworn. May enter combat with a minion that is not Bale Sworn controlled by another methuselah as a +1 stealth (D) action. While Nosferatu 1.2 is in play, you play with the top copy of your library revealed. !Nosferatu 1.1 Capacity 6 ANI obf obt pot. Sabbat. Grace Sworn. +1 intercept. !Nosferatu 1.2 Capacity 7 OBF POT ani ser. Sabbat. +1 strength. Osebo 1.1 Capacity 7 AUS CEL for pot. Laibon. Oron Sworn. Once per action, may burn a blood to get +1 intercept. If combat occurs during that action, Osebo 1.1 gets +1 strength during it. Osebo 1.2 Capacity 9 AUS CEL POT ani abo. Laibon. Magaji. During your untap phase, your predator chooses a ready minion controlled by a methuselah other than you or him. Until your next untap phase, that minion may take an action to enter combat with Osebo 1.2 which none of your minions can block. While Osebo 1.2 is ready, your hand size is two cards larger. Pander 1.1 Capacity 7 CEL FOR pot pro vic. Sabbat. Bishop. Pander 1.1 gets -1 stealth on each of its non-hunt actions. Ravnos 1.1 Capacity 4 chi for pre. Independent. Grace Sworn. Ravnos 1.2 Capacity 7 ANI CHI for dom. Camarilla. Prince of Barcelona. Toreador 1.1 Capacity 6 AUS PRE cel. Camarilla. Primogen. +1 bleed when bleeding a methuselah with a larger ashheap than its library. TOreador 1.2 Capacity 10 AUS CEL POT PRE obf. Independent. Grace Sworn. Once per turn, when an action Toreador 1.2 takes fails, you may take the action card (if any) back into your hand. May maneuver once per combat. Strikes at long range cost minions opposing Toreador 1.2 one additional blood or life to play. !Toreador 1.1 Capacity 5 CEL PRE aus. Sabbat. Mehktal Sworn. !Toreador 1.2 Capacity 9 AUS CEL PRE pro vic. Sabbat. Archbishop of Rome. Once per action, !Toreador 1.2 may burn a blood to give a younger vampire you control with Auspex [aus] +1 intercept. Tremere 1.1 Capacity 6 PRE THA aus dom. Camarilla. At the end of the turn in which Tremere 1.1 brought into play from your uncontrolled region, you may put a blood on an older vampire in your uncontrolled region. Tremere 1.2 Capacity 8 AUS DOM THA obt. Camarilla. Bale Sworn. Primogin. !Tremere 1.1 Capacity 7 THA aus cel dom qui. Sabbat. Bale Sworn. You may discard any number of cards in your hand before range is determined in any round of combat involving !Tremere 1.1. !Tremere 1.2 Capacity 8 AUS THA DOM for. Sabbat. Grace Sworn. Cardinal. Ventrue 1.1 Capacity 5 dom for obt pre. Camarilla. Grace Sworn. You may choose to make Master cards you play on Ventrue 1.1 trifles. When a minion is brought from your uncontrolled region to your ready region, it may burn a blood or life to become Grace Sworn. Ventrue 1.2 Capacity 9 DOM FOR PRE pro pot. Camarilla. Oron Sworn. Prince of Rome. Once per turn, at the end of a successful undirected non-hunt action, Ventrue 1.2 may tap to move a blood from the blood bank to a younger uncontrolled minion controlled by the acting methuselah. !Ventrue 1.1 Capacity 6 AUS FOR dom obf. Sabbat. Bishop. Mehktal Sworn. !Ventrue 1.1 must burn a blood to untap if you control the edge. !Ventrue 1.2 Capacity 8 AUS DOM FOR vic. Sabbat. Oron Sworn. Archbishop of Barcelona. Tzimisce 1.1 Capacity 5 AUS POT ani vic. Sabbat. Bale Sworn. Tzimisce 1.1 may only block (D) actions, or political actions. Tzimisce 1.2 Capacity 8 AUS ANI VIC pre. Sabbat. Bishop. During your influence phase, you may spend blood on Tzimisce 1.2 as if they were transfers. Methuselah's Elysium. R Event. Methuselah. Location. Once per turn a methuselah may burn a pool when a (D) action one of their minions is taking is blocked (use before combat, if any). Untap the acting and blocking minions, and end the action (it is not successful). That methuselah's minions cannot perform the same action again this turn. Bale. R Event. Methuselah. Do not replace this card while it is in play. During the beginning of a round of combat that is not the first, the controller of the vampire in combat with the most blood may elect to burn one pool. If they do, the opposing minion takes two damage. Bale Sworn get an optional press, once per combat. Grace. R Event. Methuselah. Do not replace this card while it is in play. At the end of every successful non-hunt undirected action by a vampire, a referendum is called by it (in which, it has one additional vote). The controller chooses another methuselah, and that methuselah may choose another methuselah. The controller's choice burns a pool if the referendum passes, and the other methuselah's choice gains a pool if the referendum fails. Grace Sworn may burn a blood in a referendum to cancel one vote of a vampire's title. Oron. R Event. Methuselah. Do not replace this card while it is in play. At the end of any combat in which an acting vampire is still ready, it's controller may burn one pool to untap the acting vampire. Once per turn Oron Sworn may prevent a damage. Mehktal. R Event. Methuselah. Do not replace this card while it is in play. When a minion's action ends unsuccessfully, its controller burns the top five cards from its library, or discards two cards at random from its hand. Mehktal Sworn may burn a blood to get +1 stealth when taking (D) actions targetting a methuselah, or any cards they control, whose ashheap has more cards than its library. Avatar of Bale. R Ally. 4 pool. Requires a Bale Sworn to play. Unique Avatar 5 life 3 strength 0 bleed. May enter combat with a minion controlled by another methuselah as a (D) action. Once per combat, may press. At the end of any combat in which Avatar of Bale is still ready, the controller of the opposing minion burns one pool, and avatar of bale gains a life. Avatar of Grace. R Ally. 4 pool. Requires a Grace Sworn to play. Unique Avatar. 3 life 1 strength 2 bleed. Once per combat may maneuver and may dodge as a strike. At the end of any combat in which Avatar of Grace is still ready, the controller of the opposing minin burns one pool and avatar of grace gains two life. Avatar of Mehktal. R Ally. 4 pool. Requires a Mehktal Sworn to play. Unique Avatar. 4 life 1 strength 2 bleed. When a minion opposing Avatar of Mehktal in combat uses or plays a card, its controller must burn two cards off of the top of its library. If it cannot, it has no effect. At the end of any combat in which Avatar of Mehktal is still ready, the controller of the opposing minion burns one pool and avatar of mehktal gains a life. Avatar of Oron. R Ally. 4 pool. Requires an Oron Sworn to play. Unique Avatar. 4 life 2 strength 0 bleed. You may tap Avatar of Oron when one of your minions is about to enter combat. Avatar of Oron enters combat with the opposing minion instead. At the end of any combat in which Avatar of Oron is still ready, the controller of the opposing minion burns one pool, Avatar of Oron gains 2 life and at the end of the turn, may burn a life to untap. Biker Bar Hunting Ground. R Master. 2 pool. Unique Location. Hunting Ground. During your untap phase, you may move 1 blood from the blood bank to a ready Brujah, !Brujah, or Bale Sworn you control. You may discard this card from your hand as a master phase action to give a vampire you control one blood from the blood bank. A vampire can gain only 1 blood from Hunting Ground cards each turn. Carnival Hunting Ground. R Master. 2 pool. Unique Location. Hunting Ground. During your untap phase, you may move 1 blood from the blood bank to a ready Malkavian, !Malkavian, or Mehktal Sworn you control. You may discard this card from your hand as a master phase action to give a vampire you control one blood from the blood bank. A vampire can gain only 1 blood from Hunting Ground cards each turn. Nob Hill Hunting Ground. R Master. 2 pool. Unique Location. Hunting Ground. During your untap phase, you may move 1 blood from the blood bank to a ready Ventrue, !Ventrue, or Grace Sworn you control. You may discard this card from your hand as a master phase action to give a vampire you control one blood from the blood bank. A vampire can gain only 1 blood from Hunting Ground cards each turn. Livestock Farms Hunting Ground. R Master. 2 pool. Unique Location. Hunting Ground. During your untap phase, you may move 1 blood from the blood bank to a ready Gangrel, !Gangrel, or Oron Sworn you control. You may discard this card from your hand as a master phase action to give a vampire you control one blood from the blood bank. A vampire can gain only 1 blood from Hunting Ground cards each turn. City Hall Zoning Office. R Master. 1 pool. Unique Location. One of your vampires may tap this card and take a +1 stealth political action. In that referendum, choose a methuselah. If it is successful, the choosen methuselah must give you control of a location they control. If they can not, and you control a Grace Sworn they burn a pool. Olde Time Antique Mall. R Master. 1 pool. Unique Location. One of your minions may tap this card and take a +1 stealth action to search your library for the first piece of equipment and put it into your hand. If you control a Mehktal Sworn, that minion may equip that card, paying the cost as usual, if they meet the requirements, instead of putting it in your hand. Low Creek Trailor Park. R Master. 1 pool. Unique Location. One of your vampires may tap this card and take an action to gain two blood from the blood bank. If you control an Oron Sworn, this action is a hunt action, and is at +1 stealth. Arena Sports Center. R Master. 1 pool. Unique Location. You may tap this card and choose one of your minions at the start of any other methuselah's minion phase. In the next combat involving that minion this turn, it has an optional press and a maneuver. If you control a Bale Sworn, you may tap this card at any time. Resisting the Sun's Heat. R Combat. Requires a ready Laibon or Oron Sworn vampire. Do not replace this card until the end of your next turn, and you may not play another copy of this card if you have not replaced this card. [REFLEX] When you would be dealt damage outside of combat, reduce that damage by one. [COMBAT] Prevent one damage. Testing the Limits of Civility. R Combat. 1 pool. Requires a ready Camarilla or Grace Sworn vampire. You may not play Testing the Limits of Civility if you've played this card since your last turn. Play this card before range is determined. If the range is close, this vampire may Strike: Combat Ends once in the resulting combat. Brutal Enforcement. R Combat. Requires a ready Sabbat or Bale Sworn vampire. You may not play Brutal Enforcement if you've played this card since your last turn. This vampire gets +1 strength OR this vampire gets an optional press. Path Crafting. R AM. Requires a ready Independent or Mehktal Sworn vampire. You may not play Path Crafting if you've played this card since your last turn. +1 bleed. After playing this card you may not play any additional cards for this action. Snake Den. R Action. Ser. Location. Grace Sworn may play this card as if they had one additional level of [Ser] than they do. If a methuselah controls the edge, they may take a (D) action and burn the edge to burn this card. [ser] (D) Put this card on a vampire with one or fewer blood or life. You may tap this card whenever that minion performs a successful action to have it burn one blood. [SER] Put this card into play. You may tap this card whenever a (D) action is successful against you or your minions to burn one blood from the acting vampire. Demolition of Light. R Action. Obt. 1 blood. Bale Sworn may play this card as if they had one additional level of [Obt] than they do. [obt] +1 stealth action. Until your next turn, decrease the amount of any aggravated damage dealt to vampires you control with [Obt] by one. [OBT] Play this card only if no other non-mandatory actions have been performed. Until your next turn, all actions cost an additional blood to play, and any minion attempting to block an action requires an additional intercept than normal. Lithe Membrane. R Combat. Pro. 1 blood. Oron Sworn may play this card as if they had one additional level of [Pro] than they do. [pro] Play this card before range is determined. Put this card on this vampire. Once per combat, it may prevent one damage. Burn this card at the end of this vampire's next combat. [PRO] As above, and once per combat you may allow this vampire to play one combat card from your hand as if it had one level higher of a discipline required by that card than it actually does. Madness of Time. R Action. Dem. 1 blood. Mehktal Sworn may play this card as if they had one additional level of [Dem] than they do. During a methuselah's untap phase if they control a Madness of Time they must either burn one card from the top of their library or burn one pool. The controller of this card may burn their hand to burn one copy of this card. [dem] (D) Your prey gains control of this card. [DEM] (D) Bleed. If this action is successful, your prey gains control of this card. The Monolith of Devotion. R Combat. For. Sworn vampires may play this card as if they had one additional level of [For] than they do. [for] When this minion is taking more than two non aggravated damage, prevent all of the damage. [FOR] When the opposing minion is a vampire of a different sect, or a Sworn minion and this vampire is taking more than one non aggravated damage, prevent all of the damage. Assault of the Devoted. R Combat. Pot. Sworn vampires may play this card as if they had one additional level of [Pot] than they do. [pot] Strike: Strength +1 damage. If the opposing minion takes any damage from this strike, the next combat card they play costs an additional blood or life. [POT] As above, and if the opposing minion is a vampire of a different sect, or a Sworn minion, the opposing minion burns a blood or life when combat ends. Control of the Devoted. R Action. Dom. Sworn vampires may play this card as if they had one additional level of [Dom] than they do. 1 blood. A vampire may play only one Control of the Devoted per game. [dom] (D) Gain control of a non-minion card controlled by another methuselah until that methuselah's turn. [DOM] As above, and you may choose a vampire of a different sect than this acting vampire, or a Sworn minion instead. Loyalty is Rewarded. R Political Action. Political Card -- Worth 1 Vote. Called by any vampire at +1 stealth. Choose a minion. If the referendum passes, you may search your deck for the first equipment, or first master card that is placed on a minion, that you find and place it on the choosen minion (paying any costs, as usual), if it meets the requrements. If it does and the choosen minion is Sworn, put it into your hand. Otherwise, burn the card. Question of Allegiances. R Political Action. Political Card -- Worth 1 Vote. Called by any vampire at +1 stealth. Choose a minion you own, but don't control, or a Sworn minion. If the referendum passes, the controller of the choosen minion may burn three pool. If they do not, untap and gain control of that minion until your next turn. Diplomatic Deployment. R Political Action. Political Card -- Worth 1 Vote. Called by any vampire at +1 stealth. Choose a location, equipment, minion, or retainer you control and name a methuselah. The named methuselah gains control of the aforementioned until the end of their next turn. If it is a Sworn, put this card into play. During your untap phase, the named methuselah burns a pool, and you gain control of the Sworn until the end of your turn. That Sworn may take a (D) action to burn this card. Commands from a New Master. R Master. Out of Turn. Cancel an action card as its being played (the costs to play that card are recovered). If a vampire was taking that action it may burn one blood to untap. Do not replace this card until your next discard phase, if the acting minion was Sworn. Gifted Feeding Rights. R Master. 2 pool. Unique Location. Hunting Ground. Put this card into play if you control a Sworn, or if a location has been burned since your last turn. During your untap phase, you may move 1 blood from the blood bank to a vampire you control. A vampire can gain only 1 blood from Hunting Ground cards each turn. Transformation into the Ancient. R Action. +1 stealth action. Put this card into play if you do not already control a copy of this card. Your Sworn minions may take a +1 stealth action to place a Ritual Counter on this card. Burn this card during your untap phase if it has 3 or more ritual counters and remove one or more of your ready Sworn vampires from the game. This card becomes a non-Unique Clanless Independent vampire with Capacity (maximum of 11), blood, combined discipline levels, text (replace instances of the removed vampires' names with this vampire's name), equipment and retainers of the removed vampires, and is Sworn to a name of your choosing. Methuselah's Spawn. R Master. 3 Pool. Put this card into play if you do not already control Methuselah's Spawn. Discard up to four cards that each require one discipline from your hand. This card is a non-unique clanless independent vampire with 5 capacity, and has one level of the discipline for each discarded card, of the discipline on each of the discarded cards. This vampire is Sworn (to your name). You may move up to five blood from your pool to this vampire when this card comes into play. Servent's for the Master. R Action. 1 Pool. Requires a non-Sterile Sworn vampire. +1 stealth action. Put this card into play; it becomes a 1 capacity vampire. This acting vampire may burn one blood to search your library, ashheap, or hand for a skill card and place it, on this vampire. This vampire is not unique, is of the same clan and is Sworn to the same name as this acting vampire. Sworn Community. R Master. Unique. Put this card into play. Choose a name. During your minion phase, before an action is taken, you may tap this card to exchange control of equipment and retainers amongst any two of your minions that are Sworn to that name. Cult Recruitment. R Master. Unique. 1 pool. Put this card into play. Choose a name. During your influence phase, you may tap this card and place a blood from the blood bank on a vampire Sworn to the choosen name. You may discard this card from your hand as a master phase action and put one pool on a vampire in your uncontrolled region. Cult Political Isolation. R AM. 1 blood. Play this card before votes are cast in a referendum. Vampires not Sworn, or Sworn to a name different than this acting vampire, must burn one additional blood to be able to cast votes in this referendum. Cult Awareness. R Action. 1 pool. +1 stealth action. Put this card on this Sworn vampire if you do not already control Cult Awareness. This minion gets +1 intercept when attempting to block minions not Sworn, or Sworn to a name different than this minion. When a minion controlled by a methuselah other than your predator is taking a (D) action choosing you or any of your cards, this vampire may tap this card to attempt to block that action as if it were untapped. Sword of the Elder. R Equipment. 3 Pool. Weapon. Melee. Bearer may Strike: strength +1 aggravated once per combat. You may use a master phase action, pay this cards cost, and place this card from your hand to a Sworn minion you control. Master's Boon. R Master. Out of Turn. Boon. Play this card when a Sworn minion would burn blood or life. The controller of that minion may choose to reduce the amount of blood or life burned to zero. If so, give this card to the predator or prey (you choose after the reduction is made) of the choosen methuselah. The controller of this card may burn it when it takes pool damage as the result of a bleed to have its prey take the pool damage instead. Shattering the Oath. R Action. (D) Choose a younger minion controlled by another methuselah, put this card on that minion, and choose to have the minion with this card to become no longer Sworn, or to become Sworn to a name of your choice. The Exchange. R Master. 1 Pool. Out-Of-Turn. Unique. Play this card at the beginning of your minion phase. Choose the first volenteering methuselah, or another methuselah if none volenteer. Yourself, and the choosen methuselah choose one vampire you each individually control. When this card is played and at the start of the choosen methuselah's next minion phase, untap those minions, and exchange control of them until the end of this phase. Double Agent. R Master. Put this card on a minion controlled by another methuselah that has entered play since your last turn. That methuselah may cancel this card by paying a pool. During your minion phase, you may pay one pool to untap and gain control of the minion with this card until the owner of the minion's next turn. Other minions may take a (D) action to burn this card. Collatoral Compensation. R Master. Unique. Investment. Put this card in play. When you lose pool while a minion controlled by another methuselah is acting, and not as the result of you playing or useing a card, or when one of your vampires is sent to torpor while it is not your turn, you may tap this card to add a blood from the blood bank to this card. You may use a master phase action to move 1 blood from this card to your pool. Burning the Wasteful. R Action. (D) A methuselah whose library or crypt is empty burns three pool. You may discard this card from your hand as a master phase action to remove a card in any methuselah's ashheap from the game. University Radio Station. R Master. Unique Location. While this card is untapped, during an action, tap this card and burn a pool to give a minion +1 intercept until the end of the action. If the acting minion is a vampire, and the choosen minion is mortal, you need not tap this card. Upscale Strip Club. R Master. 1 pool. Unique Location. You may tap this card when a vampire announces an undirected action. If the action is unsuccessful choose a vampire you control and untap it at the end of the turn. Persisting Persuasion. R Master. 1 pool. Put this card on a vampire you control. During your influence phase, you may treat this vampire's blood as your pool.