Tim Olivas suggested these cards: If anyone at White Wolf or on the rules team takes an interest, they're yours gratis; I surrender all intellectual rights to them. ================================================ Noah's Call Card type: Combat Rarity: Uncommon Cost: 1 Discipline: Animalism Only usable before range is chosen if you have a retainer card that requires Animalism in your hand. Recruit that retainer (and pay cost to equip as normal). (S) As above, but usable when choosing a strike. ================================================ Blacked-Out Limo Card Type: Equipment Rarity: Rare Cost: 2 Vehicle. The minion with the Blacked-Out Limo gets +1 stealth on political actions. No minion may have more than one vehicle. ================================================ Ambulance Card Type: Equipment Rarity: Uncommon Cost: 1 Vehicle. The minion with the Ambulance gets +1 stealth on hunting actions. No minion may have more than one vehicle. ================================================ Road Warrior Card Type: Equipment Rarity: Uncommon Vehicle. The minion with the Road Warrior gains one optional manuver per combat. No minion may have more than one vehicle. ================================================ Hit and Run Card type: Combat Rarity: Common Only usable by a minion equipped with a vehicle. Strike: 2R damage. ================================================ Crash and Burn Card type: Combat Rarity: Uncommon Only usable by a minion equipped with a vehicle. Strike: 2R aggravated damage to all minions and retainers in combat. Burn all vehicles in combat. ================================================ Loyal Service Rewarded Cardtype: Action Rarity: Rare Cost: 2 blood Requires a ready vampire with a retainer that normally costs no blood or pool to recruit. +1 stealth action. Place this card on the retainer; the retainer ceases to be a retainer and becomes a 1 capacity vampire. Go through your library, ash heap, or hand to find a Discipline card for this card; otherwise, the vampire remains at 1 capacity. The vampire may use abilities granted by the retainer as if the vampire possessed the retainer. This vampire is not considered unique, must hunt the turn he or she is created, and is the same clan as the acting vampire. ================================================ One Step Ahead Card type: Combat Rarity: Common Discipline: Auspex Cost: 1 blood Only usable before range is chosen. The controller of the opposing minion plays with an open hand for the remainder of combat. (S) As above, and select one of the cards revealed. The controller of the opposing minion cannot play that card until combat has ended. ================================================ Inconnu Agent Card type: Master Rarity: Uncommon Cost: 2 pool Unique. Place on a vampire with a capacity greater than 9. While this vampire is ready, gain an additional master phase action during your master phase. ================================================ Incorrigible Cannibal Cardtype: Master Rarity: Rare Cost: 3 pool Unique. Put this card on any ready vampire. If any vampire is in torpor, the minion with this card must attempt to diablerize a vampire in torpor during his or her minion phase. ================================================ Sword of Damocles Card type: Action/Combat Rarity: Common Cost: 1 blood Inferior: +1 stealth [D] action. Place this card on a minion controlled by another Methuselah. Superior: Strike, usable at range. Burn X Sword of Damocles cards on the opposing minion to inflict X aggravated damage to that minion. Suggested Illustration: Seven robed figures loom in the background, gestulating in unison. In the foreground, an eighth robed figure makes a similar gesture at a charging figure, who appears to be torn apart by invisible buzzsaws. ================================================ Night of the Red Heart Card type: Combat/Action Rarity: Uncommon Cost: 2 blood Inferior: Strike: Steal 1 blood and place this card on the opposing minion. Superior: +1 stealth [D] action. Burn three Night of the Red Heart cards on a minion to burn that minion. Suggested Illustration: In the background, three cupped left hands pour blood into a fire. In the foreground, a graceful vampire at a dinner party stares in horror at his or her chest suddenly erupting in flames. ================================================ Chill of the Windsaber Card type: Combat Rarity: Rare Cost: 3 blood Chill of the Windsaber may only be played once per combat. Inferior: Strike: Place this card on the opposing minion. Superior: Strike, usable at range. Burn a Chill of the Windsaber card on the opposing minion to burn that minion. Suggested Illustration: A vampire in stage magician's clothes is in the act of gleefully ripping the head off a doll. Another vampire (who the doll exactly resembles) stands transfixed as his or her head twists and tears off at exactly the same angle as the doll's. ================================================